Hints for the Computer Game: Garth Simmons™
produced by Codemasters copyright May 23rd 3047
10 - 11
Items can be gathered for you inventory which you can then use to solve puzzles at some later stage. Usually when you find an item it will be used for "this level"... but sometimes items need to be hoarded to be used for "next level." But if you hoard too many items then will weigh yourself down and you will be unable to ascend to "next level." You will even end up weighing yourself down onto this level and even further down to the level you started at. Meaning that you always stay at level one.
This "very long rope" that can be found in Chorlton Age Concern in April 2014 is a very good example of a useful item that might not be useful now... but then you don't know when you might need it in an emergency.
I would take a risk in not buying the "very long rope". It is after all £20 which would eat severely into your financial high score... If you do encounter a small trapped boy in a well, you can always use your ever present "phone gadget" to call the emergency services... or if you really wanted to stack up all the reputation points for yourself... then you could always see if you can find a local blacksmith or fisherman... as these people tend to always have very long ropes somewhere in storage.
Unlike the computer game, Monkey Island, which you can complete in a few days and in which your character has an infinite inventory... The game, Garth Simmons™, takes a few decades to complete... and your inventory is the size of your living accommodation and pockets. This is why it is essential whilst playing Garth Simmons™ to buy lots of jackets as these are useful for storing items within that you might need to use to get Next Level.
12 - 14
During gameplay you will encounter a multitude of "Non Player Characters" or the more familiar acronym "NPCs."
These characters will sometimes give you quests, sometimes just be background noise of looping animation, sometimes they will cause you impediments but often they are very useful. Garth Simmons™is a very well programmed game with the most amazing AI systems allowing NPCs to have a wide range of feeling, emotion, depth and personal history. These characters can provide you with friendship points which lift up your self esteem meter and which allow your protagonist to achieve "Next Level".
These characters will sometimes give you quests, sometimes just be background noise of looping animation, sometimes they will cause you impediments but often they are very useful. Garth Simmons™is a very well programmed game with the most amazing AI systems allowing NPCs to have a wide range of feeling, emotion, depth and personal history. These characters can provide you with friendship points which lift up your self esteem meter and which allow your protagonist to achieve "Next Level".
You must be careful though as unlike computer games such as The Sims, the NPCs in Garth Simmons™ are very close to being as complex as real life people. Also your operating systems, and the NPCs operating systems, are always open to Trauma... which can cause you psychological impediments which will make it difficult to traverse towards Next Level.... although it is difficult to reach Next Level without interacting with people at least a few times within each weekly cycle.
15 - 16
You must be very careful when walking down the road not to step on cracks on the pavement, also, when walking on paving slabs, make sure you only step on an even number of paving slabs by the time you have reached the end of the road you are travelling on. These are proven codes that you can enter into the Game which enable you to ascend to higher levels through accumulating "luck". There are many other codes to be discovered within this game through the manipulation of lines and segments within the artificial reality.
BEWARE!
Unlike the game, Minesweeper, wherein numbers and codes are within a set logic and difficulties are easily traversed... In Garth Simmons™, the coding of the universe is much less discernable... and it is impossible to really tell if you have discovered a luck code and the more coding practices you rely on the more likely you will eventually become mentally ill. The danger of being obsessed with a coding strategy is that you will fall into a tried and tested routine and routines drag you down... like a heavy inventory, as stated previously, down to earlier levels. Coding can cause you to regress and stop your ascension into Next Level... thus if you do not vary your codes and routines you will never reach Apotheosis.
It is, however, safe to say, that not stepping on cracks in the pavement and making sure you always step on an even number of paving slabs are sure fire ways towards reaching next level... and these methods are nigh on crucial towards completion of Garth Simmons™.
17- 18
You will discover as you play Garth Simmons™ that eventually, from starting from very humble beginnings, your protagonist will grow and gather resources... but despite this nothing will ever become easy. If anything things get more difficult. The outside conditions to your interactive experience are often uncomfortable and unpredictable. So it is important to use your resources wisely and plan ahead.... using strategy maps and lists.
You will notice that NPCs when visiting your home will often say you should play the Hoover Mini Game more often... or the "going t' pub" mini game.... but this is sometimes counter productive if you have to attain pattern contracts with which to seed your next year cycle with blooms of freelance employment spheres. So you must work hard and not indulge in the mini games (that are often more fun) offered by outside influences.
You must remember that Garth Simmons™, though on the surface a very sophisticated and cleverly woven gaming experience, is not much different to the game Tetris. Every week cycle blocks accumulate at the top of your screen and you must arrange those block throughout the game so that they dissipate line by line as the years progress. Each line that dissipates gives you points leading you towards Next Level... and if you reach the highest score then you will attain Apotheosis. If you neglect your duties then you will end up like this:
A lady plugged herself into Garth Simmons™ once and came out of it visibly shaken... with lots of terrible mental health issues... It was due to her not playing the game properly... in the game she ended up homeless and sick... full of all sorts of terrible coding habits like hitting her head against the wall. What needs to be understood is the reality of Garth Simmons™ is a much more confusing and chaotic place than our actual reality. This game needs to be taken very seriously.
19 -20
So I hope this has helped you do well and reach Next Level during your Garth Simmons™ experience.
If you feel like you are stuck feel free to call our Codemasters helpline on 0500 081 0923. What is the most difficult aspect of the game is that whilst playing it you actually believe that you ARE Garth Simmons™... such is the singular gravity of your immersion into the main character's ego and sense of self identity and use of self expression. So it can be difficult to remember that you are not living the life of the legendary Garth Simmons but are actually within a very tediously overprogrammed version of his existence.